Okay, first things first. I haven't played Marathon (yet) and probably won't. For one very simple but valid reason. I'm not a huge PvP fan. I just don't dig fighting other players. Now, that doesn't say the game isn't good. Though, going off of the many (oh my god, so many) videos of gameplay and reviews and breakdowns that I have watched... it kind of just seems like Destiny 2 PvP was put into a filter and they glazed Marathon OG over it and sent it out and said look at the 'new' game we made.
But that can be excused because studio games will look like studio games. Bethesda games look like Bethesda games, Bioware games look like Bioware games etc. But the rub is that the writing, from what I understand and have seen, suffers in Marathon. And... that can also be expected from heavy PvP games. Fans tend to fill in the gaps when it comes to those kinds of games because writing isn't exactly the main point.
Now, recent news that Bungie is halting support for Destiny 2 has sent the D2 community into a tailspin and the whole "it's just a game" thing has taken the internet by storm with tons of videos and commentary revolving around that. But, we also have to remember that Bungie doesn't own Bungie anymore and it's not really them calling the shots, is it? Sony says "do this" and they have to do that. So, that's important to keep in mind.
It's also important to keep in mind that corporations are... well, corporate minded. They aren't exactly out there thinking about what is best for the player/consumer nor are they even making smart business decisions, in all honesty. Corporations have become increasingly (and to their detriment) short-sighted in recent years and you can see the decision arcs they make that will ultimately lead to their downfall. Sacrifices they make to make money right now versus creating products that will ensure their future because... I don't know, honestly.
If you ask a lot of Destiny players or watch some of the videos out there, you can see that a lot of people have thought that Bungie has been "ruining" their game for a long time now. And, well, that can be taken with a grain of salt, in my opinion. Writing choices aren't always going to go over well with everyone and everyone's going to have an opinion about them.
For me? I stopped playing D2 shortly after cross-play was introduced primarily because I'm a solo console player and while it technically is possible to cheat on console, it's not common. While cheating on PC is very common. So, even though I rarely, if ever, went into the crucible, I did play Iron Banner and I was in Gambit from the beginning. But, when cross-play happened, cheating went rampant and unless you were protected by set matches and fireteams, or you had a cheater on your team, there was zero chance of winning. And I'm not like "oh they just played better" no - I mean constant suppers for all and repeat, back to back invasions. And not just once or twice. Nearly every single match. Strikes became unplayable because of asshole players suddenly trying to kill console players or do that stupid punch thing in the face the whole strike until you quit it. Like, it was awful. And I had been playing since D1 and never had those issues, ever. And if you play or played Destiny, you know it's not a "casual" game that you can just play a few hours ever other week. I'm talking the max out every season, constantly struggling with vault being full, etc. I have every exotic you can get without raiding (again, solo player) and I do mean every exotic. Occasionally, I'd team up with a friend of mine to go through a dungeon just to get the layout and mechanics down and then I'd farm that shit solo. So yeah, when I say cross-play ruined it for me, it's not just whining. But there's not much I can do about that short of turning cross-play off on my xbox, which I did. It still cut what was already limited content for me. And eventually, I just stopped playing. And I was/am okay with that. Yeah, I miss it, I'll always miss it. But things change and the world moves on.
But what Bungie is doing now? Again, isn't even really their fault. I looked at Marathon and looked into it when it first was announced... and the first thing that came to mind... Anthem. That's what it reminded me of. Not the game itself but the move. The decision. And it was just kind of like... oh dear. Because we all know how that turned out. And frankly, Bioware has never recovered.
So, Destiny's decision to straight up cut D2? I get that it's a combination of a lot of different things from corporate daddy Sony telling them to do things and from the studio itself making bad choices over the years that have dominoed into this. And people can wail over the layoffs all they want but it's also important to remember that the gaming industry isn't immune to layoffs. It's not some mythical place where those things don't happen. Layoffs always suck, they always hurt and they will never make things better. But corporations, and this includes gaming studios/developers (I don't know why they were ever thought to be excluded from the corporate idea but anyway), will always be looking at their bottom line. Yeah, they're creating a certain kind of art but that's irrelevant when it comes to corporate. They are about the money. And D2 has been surviving on service fees rather than game sales.
And I get the idea behind a new IP but - it's not new. It doesn't look new, the premise isn't new and that's why it didn't do well. Because there's nothing new about it. It's not a new game. It's an old game continuation with Destiny glazing and from what I understand, very little writing. It's Overwatch. It's CoD. It's Battlefield. It's Destiny. It's just another PvP. And the industry at large should look at the sales of those games and see that players are so over it. But have they? No. Which goes back around again to them making stupid business decisions. That whole no original thought.
Larian managed to hit a home run with a sequel (three-qual?) but there were a lot of unique factors that came into play with that success. From the market at the time of release, the current lack of games at that time, the amazing writing/voice actors, and the longing people had for a game that harkened back to when games were "good" (depending on who you ask). The real kind of proof if Larian is just a good game studio and can just straight up make good games that have nothing to do with markets etc will be their next game release. How will that do? Because it's slated to be launched when there will be a lot of other options for players. No idea if those options will be good or not but there will be options. BG3 was released in a variable desert. There had been nothing and wasn't anything for a while after that.
I watched the xBox showcase (6/7/26) and there were a few games there that looked interesting and I'm sure a lot of people were excited about more than one. Plus, I saw the return of an xbox console exclusive. So, after years of Sony not honoring their deal, Microsoft has decided to go back to exclusivity. The game looked... interesting. Steampunk fans will be excited, maybe. It looked really... Outerworlds to me. That same kind of spunk, but maybe that's just Steampunk in general. We'll see how it does. I don't think I'll get it but my husband might be interested in playing it.
I know I'm still waiting on Exodus and Divinity. Of course, I'm eager for the next Mass Effect but I'm cautious because Bioware hasn't exactly been... well, in touch. Veilguard was awful in that it didn't keep to Thedas at all; the lore was messed up entirely and that was just... disappointing. So, Exodus and Divinity for the win.
Bungie though... I hate to say it but I think ending their Destiny series and focusing on Marathon? This might be Sony's clandestine way of ending them instead.

